Posts Tagged ‘critical review’

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Critical review: HMI and game mechanics

In the second of this series of posts I want to look at how Help Me Investigate used game mechanics - how they worked in practice - and some of the plans for future development in this area.
Too small to be a game
When HMI first quietly went ‘live’ there were almost no game elements. We [...]

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Critical review: HMI and social dynamics

In the first of a series of posts reflecting on the first 10 weeks of Help Me Investigate I’m going to look at how social dynamics played out on HMI, and what we might do on that side of things if we move into full development.
What sort of community?
One of the most exciting points of [...]

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