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	<title>Online Journalism Blog &#187; games</title>
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		<title>Games, systems and context in journalism at News Rewired</title>
		<link>http://onlinejournalismblog.com/2010/12/19/games-systems-and-context-in-journalism-at-news-rewired/</link>
		<comments>http://onlinejournalismblog.com/2010/12/19/games-systems-and-context-in-journalism-at-news-rewired/#comments</comments>
		<pubDate>Sun, 19 Dec 2010 18:00:39 +0000</pubDate>
		<dc:creator>Mary Hamilton</dc:creator>
				<category><![CDATA[data journalism]]></category>
		<category><![CDATA[online journalism]]></category>
		<category><![CDATA[SEO]]></category>
		<category><![CDATA[context]]></category>
		<category><![CDATA[data]]></category>
		<category><![CDATA[future journalism]]></category>
		<category><![CDATA[games]]></category>
		<category><![CDATA[linked data]]></category>
		<category><![CDATA[mary hamilton]]></category>
		<category><![CDATA[news games]]></category>
		<category><![CDATA[open standards]]></category>
		<category><![CDATA[RSS]]></category>
		<category><![CDATA[semantic journalism]]></category>
		<category><![CDATA[semantic web]]></category>
		<category><![CDATA[xml]]></category>

		<guid isPermaLink="false">http://onlinejournalismblog.com/?p=12169</guid>
		<description><![CDATA[I went to News Rewired on Thursday, along with dozens of other journalists and folk concerned in various ways with news production. Some threads that ran through the day for me were discussions of how we publish our data (and allow others to do the same), how we link our stories together with each other and [...]]]></description>
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<p>I went to <a title="News Rewired" href="http://www.newsrewired.com" onclick="urchinTracker('/outgoing/www.newsrewired.com?referer=');">News Rewired</a> on Thursday, along with dozens of other journalists and folk concerned in various ways with news production. Some threads that ran through the day for me were discussions of how we publish our data (and allow others to do the same), how we link our stories together with each other and the rest of the web, and how we can help our readers to explore context around our stories.</p>

<p><a title="LIVE: SEO for business-to-business and specialist media | News Rewired" href="http://www.newsrewired.com/2010/12/16/live-seo-for-business-to-business-and-specialist-media/" onclick="urchinTracker('/outgoing/www.newsrewired.com/2010/12/16/live-seo-for-business-to-business-and-specialist-media/?referer=');">One session focused heavily on SEO for specialist organisations</a>, but included a few sharp lessons for all news organisations. <a title="Frank Gosch" href="http://www.newsrewired.com/frank-gosch/" onclick="urchinTracker('/outgoing/www.newsrewired.com/frank-gosch/?referer=');">Frank Gosch</a> spoke about the importance of ensuring your site&#8217;s RSS feeds are up to date and allow other people to easily subscribe to and even republish your content. Instead of clinging tight to content, it&#8217;s good for your search rankings to let other people spread it around.</p>
<p><a title="James Lowery | News Rewired" href="http://www.newsrewired.com/speakers-2/james-lowery/" onclick="urchinTracker('/outgoing/www.newsrewired.com/speakers-2/james-lowery/?referer=');">James Lowery</a> echoed this theme, suggesting that publishers, like governments, should look at providing and publishing their data in re-usable, open formats like XML. It&#8217;s easy for data journalists to get hung up on how local councils, for instance, are publishing their data in PDFs, but to miss how our own news organisations are putting out our stories, visualisations and even datasets in formats that limit or even prevent re-use and mashup.</p>
<p>Following on from that, in <a title="LIVE: Linked data and the semantic web | News Rewired" href="http://www.newsrewired.com/2010/12/16/live-linked-data-and-the-semantic-web/" onclick="urchinTracker('/outgoing/www.newsrewired.com/2010/12/16/live-linked-data-and-the-semantic-web/?referer=');">the session on linked data and the semantic web</a>,<a title="Currybet" href="http://www.currybet.net" onclick="urchinTracker('/outgoing/www.currybet.net?referer=');">Martin Belam</a> spoke about the Guardian&#8217;s API, which can be queried to return stories on particular subjects and which is starting to use unique identifiers -<a title="Adding Linked Data to the Guardian's API | Martin Belam" href="http://www.currybet.net/cbet_blog/2010/10/adding-linked-data-to-guardian-api.php" onclick="urchinTracker('/outgoing/www.currybet.net/cbet_blog/2010/10/adding-linked-data-to-guardian-api.php?referer=');">MusicBrainz IDs and ISBNs, for instance</a> &#8211; to allow lists of stories to be pulled out not simply by text string but using a meaningful identification system. He added that publishers have to licence content in a meaningful way, so that it can be reused widely without running into legal issues.</p>
<p><a title="Silver Oliver" href="http://blockslabpillar.com" onclick="urchinTracker('/outgoing/blockslabpillar.com?referer=');">Silver Oliver</a> said that semantically tagged data, linked data, creates opportunities for pulling in contextual information for our stories from all sorts of other sources. And conversely, if we semantically tag our stories and make it possible for other people to re-use them, we&#8217;ll start to see our content popping up in unexpected ways and places.</p>
<p>And in the long term, he suggested, we&#8217;ll start to see people following stories completely independently of platform, medium or brand. Tracking a linked data tag (if that&#8217;s the right word) and following what&#8217;s new, what&#8217;s interesting, and what will work on whatever device I happen to have in my hand right now and whatever connection I&#8217;m currently on &#8211; images, video, audio, text, interactives; wifi, 3G, EDGE, offline. Regardless of who made it.</p>
<p>And this is part of the ongoing move towards creating a web that understands not only objects but also relationships, a world of meaningful nouns and verbs rather than text strings and many-to-many tables. It&#8217;s impossible to predict what will come from these developments, but &#8211; as an example &#8211; it&#8217;s not hard to imagine being able to take a photo of a front page on a newsstand and use it to search online for the story it refers to. And the results of that search might have nothing to do with the newspaper brand.</p>
<p>That&#8217;s the down side to all this. News consumption &#8211; already massively decentralised thanks to the social web &#8211; is likely to drift even further away from the cosy silos of news brands (with the honourable exception of paywalled gardens, perhaps). What can individual journalists and news organisations offer that the cloud can&#8217;t?</p>
<p>One exciting answer lies in the <a title="LIVE: Are we ready to play the journalism game? | News Rewired" href="http://www.newsrewired.com/2010/12/16/live-are-we-ready-to-play-the-journalism-game/" onclick="urchinTracker('/outgoing/www.newsrewired.com/2010/12/16/live-are-we-ready-to-play-the-journalism-game/?referer=');">last session of the day</a>, which looked at journalism and games. I <a title="What if? News games | Metamedia" href="http://maryhamilton.co.uk/2009/09/what-if-news-games/" onclick="urchinTracker('/outgoing/maryhamilton.co.uk/2009/09/what-if-news-games/?referer=');">wrote some time ago</a> about ways news organisations were harnessing games, and could do in the future &#8211; and the opportunities are now starting to take shape. With constant calls for news organisations to add context to stories, it&#8217;s easy to miss the possibility that &#8211; as <a title="Philip Trippenbach" href="http://trippenbach.com" onclick="urchinTracker('/outgoing/trippenbach.com?referer=');">Philip Trippenbach</a>said at News Rewired - <a title="Stop Telling Stories | Philip Trippenbach" href="http://trippenbach.com/2010/12/16/stop-telling-stories/" onclick="urchinTracker('/outgoing/trippenbach.com/2010/12/16/stop-telling-stories/?referer=');">you can&#8217;t explain a system with a story</a>:</p>
<blockquote><p>Stories can be a great way of transmitting understanding about things that have happened. The trouble is that they are actually a very bad way of transmitting understanding about how things work.</p></blockquote>
<p>Many of the issues we cover &#8211; climate change, government cuts, the deficit &#8211; at macro level are systems that could be interestingly and interactively explored with games. (Like this <a title="Climate Challenge | BBC" href="http://www.bbc.co.uk/sn/hottopics/climatechange/climate_challenge/" onclick="urchinTracker('/outgoing/www.bbc.co.uk/sn/hottopics/climatechange/climate_challenge/?referer=');">climate change game</a> here, for instance.) Other stories can be articulated and broadened through games in a way that allows for real empathy between the reader/player and the subject because they are experiential rather than intellectual. (Like <a title="Escape from Woomera | Wikipedia" href="http://en.wikipedia.org/wiki/Escape_From_Woomera" onclick="urchinTracker('/outgoing/en.wikipedia.org/wiki/Escape_From_Woomera?referer=');">Escape from Woomera</a>.)</p>
<p>Games allow players to explore systems, scenarios and entire universes in detail, prodding their limits and discovering their flaws and hidden logic. They can be intriguing, tricky, challenging, educational, complex like the best stories can be, but they&#8217;re also fun to experience, unlike so much news content that has a tendency to feel like work.</p>
<p>(By the by, this is true not just of computer and console games but also of live, tabletop, board and social games of all sorts &#8211; there are rich veins of community journalism that could be developed in these areas too, as the<a title="Making social gaming scale: Lessons from the Democrat and Chronicle’s adoption of alternate reality | Nieman Lab" href="http://www.niemanlab.org/2010/11/making-social-gaming-scale-lessons-from-the-democrat-and-chronicles-adaption-of-alternate-reality/" onclick="urchinTracker('/outgoing/www.niemanlab.org/2010/11/making-social-gaming-scale-lessons-from-the-democrat-and-chronicles-adaption-of-alternate-reality/?referer=');">Rochester Democrat and Chronicle is hoping to prove for a second time</a>.)</p>
<p>So the big things to take away from News Rewired, for me?</p>
<ul>
<li>The systems within which we do journalism are changing, and the semantic web will most likely bring another seismic change in news consumption and production.</li>
<li>It&#8217;s going to be increasingly important for us to produce content that both takes advantage of these new technologies and allows others to use these technologies to take advantage of it.</li>
<li>And by tapping into the interactive possibilities of the internet through games, we can help our readers explore complex systems that don&#8217;t lend themselves to simple stories.</li>
</ul>
<p>Oh, and some very decent whisky.</p>
<p><em>Cross-posted at <a title="Mary Hamilton | Metamedia" href="http://maryhamilton.co.uk/2010/12/games-systems-context-journalism-news-rewired/" onclick="urchinTracker('/outgoing/maryhamilton.co.uk/2010/12/games-systems-context-journalism-news-rewired/?referer=');">Metamedia</a>.</em></p>
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		<item>
		<title>News as a game: the view from Slashdot</title>
		<link>http://onlinejournalismblog.com/2009/04/21/news-as-a-game-the-view-from-slashdot/</link>
		<comments>http://onlinejournalismblog.com/2009/04/21/news-as-a-game-the-view-from-slashdot/#comments</comments>
		<pubDate>Tue, 21 Apr 2009 10:36:22 +0000</pubDate>
		<dc:creator>Paul Bradshaw</dc:creator>
				<category><![CDATA[online journalism]]></category>
		<category><![CDATA[games]]></category>
		<category><![CDATA[slashdot]]></category>

		<guid isPermaLink="false">http://onlinejournalismblog.com/?p=2556</guid>
		<description><![CDATA[Last week the OJB published a roundup piece on how games were being used in journalism. The discussion around the post at Slashdot concerning journalism in general is so good it&#8217;s worth highlighting in its own right. I would republish the best ones here, but that would be a disservice to the range of discussion taking place. [...]]]></description>
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<p>Last week the OJB published <a href="http://onlinejournalismblog.com/2009/04/16/games-and-journalism-now-that-journalism-is-in-trouble-why-not-play-with-it/">a roundup piece on how games were being used in journalism</a>. The <a href="http://games.slashdot.org/article.pl?sid=09/04/19/1355253&amp;from=rss" onclick="urchinTracker('/outgoing/games.slashdot.org/article.pl?sid=09/04/19/1355253_amp_from=rss&amp;referer=');">discussion around the post at</a><a href="http://games.slashdot.org/article.pl?sid=09/04/19/1355253&amp;from=rss" onclick="urchinTracker('/outgoing/games.slashdot.org/article.pl?sid=09/04/19/1355253_amp_from=rss&amp;referer=');"> Slashdot concerning journalism in general</a> is so good it&#8217;s worth highlighting in its own right. I would republish the best ones here, but that would be a disservice to the range of discussion taking place. <a href="http://games.slashdot.org/article.pl?sid=09/04/19/1355253" onclick="urchinTracker('/outgoing/games.slashdot.org/article.pl?sid=09/04/19/1355253&amp;referer=');">Take a look here*</a> </p>
<p><em>*if you&#8217;re not familiar with Slashdot, comments get rated so you&#8217;ll only see the most &#8216;interesting&#8217; ones expanded at first &#8211; another lesson for news organisations. </em></p>
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		<title>Games and journalism: Now that journalism is in trouble, why not play with it?</title>
		<link>http://onlinejournalismblog.com/2009/04/16/games-and-journalism-now-that-journalism-is-in-trouble-why-not-play-with-it/</link>
		<comments>http://onlinejournalismblog.com/2009/04/16/games-and-journalism-now-that-journalism-is-in-trouble-why-not-play-with-it/#comments</comments>
		<pubDate>Thu, 16 Apr 2009 12:19:53 +0000</pubDate>
		<dc:creator>Paul Bradshaw</dc:creator>
				<category><![CDATA[online journalism]]></category>
		<category><![CDATA[adam rice]]></category>
		<category><![CDATA[ars regendi]]></category>
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		<category><![CDATA[consumer consequences]]></category>
		<category><![CDATA[darfur is dying]]></category>
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		<category><![CDATA[interpretive reporting]]></category>
		<category><![CDATA[jeffrey goldberg]]></category>
		<category><![CDATA[Karthika Muthukumaraswamy]]></category>
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		<category><![CDATA[mark luckie]]></category>
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		<category><![CDATA[Simon Ferrari]]></category>
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		<guid isPermaLink="false">http://onlinejournalismblog.com/?p=2526</guid>
		<description><![CDATA[Karthika Muthukumaraswamy looks at how games have been used in online journalism. BlackBerrys, iPods and Kindles are not enough anymore. Let&#8217;s add a joystick to the expanding repertoire of tools available to news consumers. Gaming is often overlooked as a tool for disseminating news. Online games are attempting to explain the economy through the politics of oil, educate [...]]]></description>
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<p><em><strong>Karthika Muthukumaraswamy</strong> looks at how games have been used in online journalism.</em></p>
<p>BlackBerrys, iPods and Kindles are not enough anymore. Let&#8217;s add a joystick to the expanding repertoire of tools available to news consumers.</p>
<p>Gaming is often overlooked as a tool for disseminating news. Online games are attempting to <span style="text-decoration: underline"><a href="http://www.flasharcadegamessite.com/23210-Oligarchy-Game.html" onclick="urchinTracker('/outgoing/www.flasharcadegamessite.com/23210-Oligarchy-Game.html?referer=');">explain the economy</a></span> through the politics of oil, educate users on <span style="text-decoration: underline"><a href="http://tempestincrescentcity.ning.com/game" onclick="urchinTracker('/outgoing/tempestincrescentcity.ning.com/game?referer=');">disaster readiness</a></span> in the context of Hurricane Katrina and, perhaps more in line with traditional video games, some are exploring the various <span style="text-decoration: underline"><a href="http://pc.gamezone.com/gamesell/p24858.htm" onclick="urchinTracker('/outgoing/pc.gamezone.com/gamesell/p24858.htm?referer=');">military operations</a></span> implemented in the Iraq war. In a strange likeness to fantasy sports, one game allowed people to <span style="text-decoration: underline"><a href="http://www.npr.org/blogs/talk/2008/10/drafting_a_cabinet_like_a_parl.html" onclick="urchinTracker('/outgoing/www.npr.org/blogs/talk/2008/10/drafting_a_cabinet_like_a_parl.html?referer=');">draft their own cabinet picks</a></span> for Obama&#8217;s then-new administration.</p>
<p>Nick Diakopoulos, a researcher at the Georgia Tech Journalism and Games Project, <span style="text-decoration: underline"><a href="http://jag.lcc.gatech.edu/blog/2009/02/functional-and-cultural-tensions-and-opportunities-for-games-in-journalism.html" onclick="urchinTracker('/outgoing/jag.lcc.gatech.edu/blog/2009/02/functional-and-cultural-tensions-and-opportunities-for-games-in-journalism.html?referer=');">gives</a></span> one compelling reason for the media to turn to online games: they offer a format that would wean away from the current emphasis on unusual and inopportune events, focusing instead on more <strong>process-oriented journalism</strong>. How many times do you hear about a specific incident or event that killed troops or civilians in Iraq, without any knowledge whatsoever of the military operation that caused it?<span id="more-2526"></span></p>
<h3>Interpretive reporting</h3>
<p>Another specific application of games is in the particular genre of investigative journalism called <strong>&#8220;interpretive&#8221; reporting</strong>. Framing it in the context of traditional interactive news stories, Adam Rice of the Games Project <span style="text-decoration: underline"><a href="http://jag.lcc.gatech.edu/blog/2009/01/one-way-in-investigative-journalism-and-games.html" onclick="urchinTracker('/outgoing/jag.lcc.gatech.edu/blog/2009/01/one-way-in-investigative-journalism-and-games.html?referer=');">explains</a></span> how online gaming could take these interactions a few steps further.</p>
<p>In 2005, <em>The New York Times</em> published &#8220;<span style="text-decoration: underline"><a href="http://www.nytimes.com/pages/national/class/" onclick="urchinTracker('/outgoing/www.nytimes.com/pages/national/class/?referer=');">Class Matters</a></span>,&#8221; an interactive and highly elaborate infographic detailing financial and social classes in America. The story came to the conclusion that financial classes are surprisingly stagnant in the US, often through several generations.</p>
<p>Rice convincingly envisions this exercise in the format of an online game with an avatar that can toggle between various parameters such as income, education, and occupation to determine his place in society.</p>
<p>If I were to learn the horrifying truth that I am destined to remain in the same financial class as the one I was born into, I might as well have some fun doing it!</p>
<p>This sort of gaming may help inspire the interest of general readers in more serious subjects, and also allow them to determine the stories&#8217; relevance to their own lives.</p>
<h3>Educative gaming</h3>
<p>Games such as Ars Regendi and Our Courts, produced by <span style="text-decoration: underline"><a href="http://www.gamesforchange.org/channels/policy" onclick="urchinTracker('/outgoing/www.gamesforchange.org/channels/policy?referer=');"><em>Games for Change</em></a></span>, on the other hand, are purely educative, providing users a glimpse into the workings of legislative and legal systems respectively.</p>
<p>Other games, including <span style="text-decoration: underline"><a href="http://www.globalconflicts.eu/" onclick="urchinTracker('/outgoing/www.globalconflicts.eu/?referer=');">Global Conflicts: Palestine and Latin America</a></span> allow gamers to understand and interpret complex issues by planting them in the region of interest as virtual scribes with pen and paper.</p>
<p>These exercises take users through a series of real-life events, including bombs, explosions, and personal narratives of people present on scene.</p>
<p>The idea is to allow the reader to be <em>part </em>of the story rather than merely a passive spectator, <span style="text-decoration: underline"><a href="http://www.journalism.co.uk/2/articles/53341.php" onclick="urchinTracker('/outgoing/www.journalism.co.uk/2/articles/53341.php?referer=');">according to</a></span> Serious Games Interactive, the Danish company that developed them.</p>
<p>However, games such as these may run the risk of taking the &#8220;personal narrative&#8221; angle to a whole new level, thus making news one-dimensional and person-centric based on their narrative.</p>
<p>But as Mark Luckie <span style="text-decoration: underline"><a href="http://www.10000words.net/2008/05/news-games-are-fun-and-informative.html" onclick="urchinTracker('/outgoing/www.10000words.net/2008/05/news-games-are-fun-and-informative.html?referer=');">reasons</a></span>, not every news story can fit into the game format. Nonetheless, the ones that do can garner the kind of interest than no amount of text and pictures probably would.</p>
<h3>Relevance and preaching</h3>
<p>Diakopoulos points out that, perhaps, games may not be the ideal format for so-called serious journalism. Instead, what if games were used for news items that were more relevant to people in their daily lives, such as, health and financial information?</p>
<p>For instance, <span style="text-decoration: underline"><a href="http://sustainability.publicradio.org/consumerconsequences/" onclick="urchinTracker('/outgoing/sustainability.publicradio.org/consumerconsequences/?referer=');">Consumer Consequences</a></span> teaches users about sustainable living, and <span style="text-decoration: underline"><a href="http://learn.genetics.utah.edu/content/addiction/drugs/mouse.html" onclick="urchinTracker('/outgoing/learn.genetics.utah.edu/content/addiction/drugs/mouse.html?referer=');">this</a></span> animated video produced by the University of Utah educates people on the effects of drugs on the brain.</p>
<p>Educating youth about HIV and AIDS appears to be <span style="text-decoration: underline"><a href="http://main.edc.org/newsroom/articles/game" onclick="urchinTracker('/outgoing/main.edc.org/newsroom/articles/game?referer=');">another useful application</a></span> of videogame technology since it targets the right demographic while offering useful information.</p>
<p>One of the arguments against online games is that many of them tend to preach. Consumer Consequences has been accused of imposing its environmental views on people. But one might argue that no game is trying to coerce a viewer into doing anything against his will, and moreover, how different is this from the subjectivity of opinion pieces in the mainstream media?</p>
<p>On the other hand, some games allow people to be proactive and take action for causes they care about. For instance, the Darfur video game offers the audience ways to volunteer help, either by sending a message to their local representative or raising awareness in their communities.</p>
<p>Simon Ferrari <span style="text-decoration: underline"><a href="http://jag.lcc.gatech.edu/blog/2009/03/ignoring-the-elements-of-journalism.html#more" onclick="urchinTracker('/outgoing/jag.lcc.gatech.edu/blog/2009/03/ignoring-the-elements-of-journalism.html_more?referer=');">rightly questions</a></span> the relevance of some online games in journalism. Is an exercise <span style="text-decoration: underline"><a href="http://www.persuasivegames.com/games/game.aspx?game=airportinsecurity" onclick="urchinTracker('/outgoing/www.persuasivegames.com/games/game.aspx?game=airportinsecurity&amp;referer=');">testing your ability</a></span> to pass through a virtual security checkpoint really of much journalistic value?</p>
<p>More importantly, could such a game begin to counter the depth of investigative reporting that went into Jeffrey Goldberg&#8217;s <span style="text-decoration: underline"><a href="http://www.theatlantic.com/doc/200811/airport-security" onclick="urchinTracker('/outgoing/www.theatlantic.com/doc/200811/airport-security?referer=');">account of lax security checks</a></span> in last November&#8217;s issue of <em>The Atlantic?</em></p>
<p>As much as a political game like <span style="text-decoration: underline"><a href="http://www.ars-regendi.com/" onclick="urchinTracker('/outgoing/www.ars-regendi.com/?referer=');">Ars Regendi</a></span> may be based on real data and realistic estimations of demographics and budgets, how much are you going to learn about the actual world by creating a fictional nation state, forming alliances, and keeping your virtual populations happy?</p>
<p>Also, could such games be trivializing the grave problems in the real world out there? &#8220;PeaceMaker challenges you to succeed as a leader where others have failed,&#8221; states a blurb on the home page of this <span style="text-decoration: underline"><a href="http://www.peacemakergame.com/" onclick="urchinTracker('/outgoing/www.peacemakergame.com/?referer=');">online game</a></span>, urging users to try and bring peace to the Middle East.</p>
<p><span style="text-decoration: underline"><a href="http://www.darfurisdying.com/" onclick="urchinTracker('/outgoing/www.darfurisdying.com/?referer=');"><em>Darfur is Dying</em></a></span> attempts to give gamers a glimpse into the life of a civilian in the troubled African region. Users pick a Darfurian avatar and forage for food and water while dodging military attacks.</p>
<p>While this might give an unwitting individual some idea of living conditions in Darfur, could it possibly compare with detailed investigative reports from the region, or the powerful videos <span style="text-decoration: underline"><a href="http://www.24hoursfordarfur.org/main.php" onclick="urchinTracker('/outgoing/www.24hoursfordarfur.org/main.php?referer=');">here</a></span> of real Darfurian refugees speaking out to the world?</p>
<h3>Not an either-or</h3>
<p>The point to consider here is that the two processes do not have to be mutually exclusive, and may even be complementary. Just a couple of years ago, we were wondering if the blogosphere was trivializing journalism; now, most of us, including traditional journalists, are willing to accept the fact that the two can not only live in harmony but also play off of each other.</p>
<p>Similarly, online games could help break down complex topics, and stimulate audience interest in the more mundane ones.</p>
<p>While the significance and relevance of news games is important, so is their format of delivery. MSNBC, one of the few mainstream news sites to try out this concept, has made the gross error of making the game itself unrelated to news content.</p>
<p>In <span style="text-decoration: underline"><a href="http://www.msnbc.msn.com/id/24114405" onclick="urchinTracker('/outgoing/www.msnbc.msn.com/id/24114405?referer=');">NewsBreaker</a></span> and <span style="text-decoration: underline"><a href="http://www.msnbc.msn.com/id/24114403/" onclick="urchinTracker('/outgoing/www.msnbc.msn.com/id/24114403/?referer=');">NewsBlaster</a></span>, a user tries to &#8220;clear as many bricks or bubbles&#8221; as possible while collecting news headlines that have little to do with the game itself. The problem with this approach is that such news is not only easier obtained by surfing the home page, but no more entertaining.</p>
<p>Sites such as <span style="text-decoration: underline"><a href="http://www.newseum.org/newsmania/" onclick="urchinTracker('/outgoing/www.newseum.org/newsmania/?referer=');">Newseum</a></span> and the <span style="text-decoration: underline"><a href="http://www.facebook.com/apps/application.php?id=4996223070" onclick="urchinTracker('/outgoing/www.facebook.com/apps/application.php?id=4996223070&amp;referer=');">New York Times News Quiz</a></span> use trivia games to engage readers.</p>
<p><span style="text-decoration: underline"><a href="http://www.sexypolitics.com/" onclick="urchinTracker('/outgoing/www.sexypolitics.com/?referer=');">SexyPolitics</a></span> makes it slightly more interesting by offering a virtual striptease for correct answers; however, <span style="text-decoration: underline"><a href="http://mashable.com/2008/03/14/sexypolitics/" onclick="urchinTracker('/outgoing/mashable.com/2008/03/14/sexypolitics/?referer=');">it&#8217;s been observed</a></span> that users tend to either avoid the striptease altogether to focus on the quiz, or ignore the information on account of the entertainment value.</p>
<p>In order to interest readers and keep them interested, news organizations should come up with ways to incorporate news in video game format without extricating the two.</p>
<p>Nora Paul of MediaShift <span style="text-decoration: underline"><a href="http://www.pbs.org/idealab/2008/05/insights-into-news-games-through-eyetracking-usability005.html" onclick="urchinTracker('/outgoing/www.pbs.org/idealab/2008/05/insights-into-news-games-through-eyetracking-usability005.html?referer=');">aptly summarizes</a></span> the challenges in harnessing the power of gaming technology to disseminate information: keeping gamers happy, while inviting non-gamers into the fold, and imparting useful information without trivializing issues of grave consequence.</p>
<p>The news industry might have its work cut out for it, if it should decide to take this path, but the potential advantages in luring readers, and keeping them may be huge.</p>
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		<title>And you thought financial journalism was boring&#8230;</title>
		<link>http://onlinejournalismblog.com/2007/11/29/and-you-thought-financial-journalism-was-boring/</link>
		<comments>http://onlinejournalismblog.com/2007/11/29/and-you-thought-financial-journalism-was-boring/#comments</comments>
		<pubDate>Thu, 29 Nov 2007 16:08:42 +0000</pubDate>
		<dc:creator>Paul Bradshaw</dc:creator>
				<category><![CDATA[online journalism]]></category>
		<category><![CDATA[AOL]]></category>
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		<category><![CDATA[financial journalism]]></category>
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		<description><![CDATA[Two stories from TechCrunch this week highlight how the internet has the potential to bring the dryest subject matter to life. First off, AOL&#8217;s integration of financial news from Relegence, a company they acquired last year. The result, says TechCrunch, is &#8220;a deep browsing engine for news related to the company you are viewing. Blogs, analyst reports, [...]]]></description>
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<p>Two stories from TechCrunch this week highlight how the internet has the potential to bring the dryest subject matter to life.<span id="more-1017"></span></p>
<p>First off, <a href="http://www.techcrunch.com/2007/11/27/aol-gets-serious-about-finance/" onclick="urchinTracker('/outgoing/www.techcrunch.com/2007/11/27/aol-gets-serious-about-finance/?referer=');">AOL&#8217;s integration of financial news from Relegence</a>, a company they <a href="http://www.news.com/AOL-acquires-financial-news-search-company/2100-1030_3-6133655.html" onclick="urchinTracker('/outgoing/www.news.com/AOL-acquires-financial-news-search-company/2100-1030_3-6133655.html?referer=');">acquired</a> last year. The result, says TechCrunch, is</p>
<blockquote><p>&#8220;a deep browsing engine for news related to the company you are viewing. Blogs, analyst reports, press releases, etc. can be added or removed to filter results. And users can also choose to have news included that merely mentions the company v. articles that really focus on that particular business, [while] Historical stock data, which goes back as far as 25 years, is on display via Flash graphs [that] can be easily manipulated to see different time frames. Other companies and indexes can be added to the chart for comparison purposes.&#8221;</p></blockquote>
<p>The second story, while not about financial journalism per se, gives an indication of the oft-heralded but equally overlooked potential of games for journalism, as <a href="http://www.techcrunch.com/2007/11/27/etoro-makes-forex-trade-childs-play/" onclick="urchinTracker('/outgoing/www.techcrunch.com/2007/11/27/etoro-makes-forex-trade-childs-play/?referer=');">it reports on the eToro money trading service</a>:</p>
<blockquote><p>&#8220;There are four games to choose from:</p></blockquote>
<ul>
<li><strong>Forex Marathon</strong> – You pick the currency you think will go up and have it compete in a foot race against the currencies you think will go down.</li>
<li><strong>Dollar Trend</strong> – Race the US Dollar against other currencies, choosing whether it will rise or fall.</li>
<li><strong>Globe Trader</strong> – Manage your Forex trading portfolio by forging relations with other currencies on the map of the world.</li>
<li><strong>Forex Match</strong> – Choose the currency you think will go up and have it go one-on-one in a tug of rope against a currency you think will go down.<br />
<a href="http://www.techcrunch.com/wp-content/etoro_match.jpg" onclick="urchinTracker('/outgoing/www.techcrunch.com/wp-content/etoro_match.jpg?referer=');"><img src="http://www.techcrunch.com/wp-content/etoro_match_thumb.jpg" /></a></li>
</ul>
<p>Rupert Murdoch take note: the Wall Street Journal may have to do more than go free to compete.</p>
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