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Paul Bradshaw
Games and journalism: Now that journalism is in trouble, why not play with it?

April 16th, 2009 by Paul Bradshaw

Karthika Muthukumaraswamy looks at how games have been used in online journalism.

BlackBerrys, iPods and Kindles are not enough anymore. Let’s add a joystick to the expanding repertoire of tools available to news consumers.

Gaming is often overlooked as a tool for disseminating news. Online games are attempting to explain the economy through the politics of oil, educate users on disaster readiness in the context of Hurricane Katrina and, perhaps more in line with traditional video games, some are exploring the various military operations implemented in the Iraq war. In a strange likeness to fantasy sports, one game allowed people to draft their own cabinet picks for Obama’s then-new administration.

Nick Diakopoulos, a researcher at the Georgia Tech Journalism and Games Project, gives one compelling reason for the media to turn to online games: they offer a format that would wean away from the current emphasis on unusual and inopportune events, focusing instead on more process-oriented journalism. How many times do you hear about a specific incident or event that killed troops or civilians in Iraq, without any knowledge whatsoever of the military operation that caused it? [Read more]

Paul Bradshaw
Use a crowd, gain an expert

March 16th, 2009 by Paul Bradshaw

Karthika Muthukumaraswamy on how crowdsourcing experiments in journalism need to learn from their commercial counterparts – and how the end results could bring financial rewards for everyone.

The crowd has done a great deal for journalism: it has counted the number of SUVs on the streets of New York City, determined Bill Clinton’s financial impact on Hillary Clinton’s campaign, and offered valuable suggestions to transform an impoverished Ugandan village.

Ever since journalism jumped on the crowdsourcing bandwagon following innovative business models in T-shirt designing and problem solving, it has been baffled by the intensity of crowd response. Consequently, the media’s implementation of it has lacked the selection process that is essential to use crowdsourcing to its fullest potential.

There are only so many T-shirts that Threadless can make and sell; there are only so many solutions to Innocentive’s complex problems; and there are only so many photographs that iStockphoto consumers will purchase. [Read more]

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