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	<title>Online Journalism Blog &#187; slashdot</title>
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		<title>News as a game: the view from Slashdot</title>
		<link>http://onlinejournalismblog.com/2009/04/21/news-as-a-game-the-view-from-slashdot/</link>
		<comments>http://onlinejournalismblog.com/2009/04/21/news-as-a-game-the-view-from-slashdot/#comments</comments>
		<pubDate>Tue, 21 Apr 2009 10:36:22 +0000</pubDate>
		<dc:creator>Paul Bradshaw</dc:creator>
				<category><![CDATA[online journalism]]></category>
		<category><![CDATA[games]]></category>
		<category><![CDATA[slashdot]]></category>

		<guid isPermaLink="false">http://onlinejournalismblog.com/?p=2556</guid>
		<description><![CDATA[Last week the OJB published a roundup piece on how games were being used in journalism. The discussion around the post at Slashdot concerning journalism in general is so good it&#8217;s worth highlighting in its own right. I would republish the best ones here, but that would be a disservice to the range of discussion taking place. Take a look here*  *if<br /><span class="read_more"><a href="http://onlinejournalismblog.com/2009/04/21/news-as-a-game-the-view-from-slashdot/">Read more...</a></span>]]></description>
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			<a href="http://api.tweetmeme.com/share?url=http%3A%2F%2Fonlinejournalismblog.com%2F2009%2F04%2F21%2Fnews-as-a-game-the-view-from-slashdot%2F" onclick="urchinTracker('/outgoing/api.tweetmeme.com/share?url=http_3A_2F_2Fonlinejournalismblog.com_2F2009_2F04_2F21_2Fnews-as-a-game-the-view-from-slashdot_2F&amp;referer=');"><br />
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<p>Last week the OJB published <a href="http://onlinejournalismblog.com/2009/04/16/games-and-journalism-now-that-journalism-is-in-trouble-why-not-play-with-it/">a roundup piece on how games were being used in journalism</a>. The <a href="http://games.slashdot.org/article.pl?sid=09/04/19/1355253&amp;from=rss" onclick="urchinTracker('/outgoing/games.slashdot.org/article.pl?sid=09/04/19/1355253_amp_from=rss&amp;referer=');">discussion around the post at</a><a href="http://games.slashdot.org/article.pl?sid=09/04/19/1355253&amp;from=rss" onclick="urchinTracker('/outgoing/games.slashdot.org/article.pl?sid=09/04/19/1355253_amp_from=rss&amp;referer=');"> Slashdot concerning journalism in general</a> is so good it&#8217;s worth highlighting in its own right. I would republish the best ones here, but that would be a disservice to the range of discussion taking place. <a href="http://games.slashdot.org/article.pl?sid=09/04/19/1355253" onclick="urchinTracker('/outgoing/games.slashdot.org/article.pl?sid=09/04/19/1355253&amp;referer=');">Take a look here*</a> </p>
<p><em>*if you&#8217;re not familiar with Slashdot, comments get rated so you&#8217;ll only see the most &#8216;interesting&#8217; ones expanded at first &#8211; another lesson for news organisations. </em></p>
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		<title>Patterns for designing a reputation system</title>
		<link>http://onlinejournalismblog.com/2008/06/11/patterns-for-designing-a-reputation-system/</link>
		<comments>http://onlinejournalismblog.com/2008/06/11/patterns-for-designing-a-reputation-system/#comments</comments>
		<pubDate>Wed, 11 Jun 2008 07:53:50 +0000</pubDate>
		<dc:creator>Paul Bradshaw</dc:creator>
				<category><![CDATA[online journalism]]></category>
		<category><![CDATA[twitter]]></category>
		<category><![CDATA[axel bruns]]></category>
		<category><![CDATA[community]]></category>
		<category><![CDATA[facebook]]></category>
		<category><![CDATA[plurk]]></category>
		<category><![CDATA[reputation systems]]></category>
		<category><![CDATA[slashdot]]></category>
		<category><![CDATA[yahoo]]></category>

		<guid isPermaLink="false">http://onlinejournalismblog.com/?p=1128</guid>
		<description><![CDATA[Yahoo! have released a family of Reputation patterns: &#8220;They don’t tell you how to lay out a page or where to put an interactive widget. Instead, they address how to design a reputation system for your social software.&#8221; Why is this important? The patterns are a wonderful resource for any news organisation looking to plan a community element in which<br /><span class="read_more"><a href="http://onlinejournalismblog.com/2008/06/11/patterns-for-designing-a-reputation-system/">Read more...</a></span>]]></description>
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<p>Yahoo! <a href="http://yuiblog.com/blog/2008/06/10/patterns-for-designing-a-reputation-system/" onclick="urchinTracker('/outgoing/yuiblog.com/blog/2008/06/10/patterns-for-designing-a-reputation-system/?referer=');">have released</a> a family of <a href="http://developer.yahoo.com/ypatterns/parent.php?pattern=reputation" onclick="urchinTracker('/outgoing/developer.yahoo.com/ypatterns/parent.php?pattern=reputation&amp;referer=');">Reputation patterns:</a></p>
<blockquote><p>&#8220;They don’t tell you how to lay out a page or where to put an interactive widget. Instead, they address how to design a reputation system for your social software.&#8221;</p></blockquote>
<p>Why is this important? The patterns are a wonderful resource for any news organisation looking to plan a community element in which reputation performs a role. In my experience, reputation systems are pretty important in encouraging users to keep coming back to your online community &#8211; you could argue, for instance, that the number of friends in Facebook or followers in Twitter is one simple example. Plurk more explicitly uses &#8216;karma&#8217;, as does (in a much better way) Slashdot (for more on Slashdot and karma systems I thoroughly recommend <a href="http://astore.amazon.co.uk/onlijourblog-21/detail/0820474320/026-9269757-6421208" onclick="urchinTracker('/outgoing/astore.amazon.co.uk/onlijourblog-21/detail/0820474320/026-9269757-6421208?referer=');">Gatewatching by Axel Bruns</a>).</p>
<p>Yahoo say these are &#8220;the first of several collections of social-design related patterns that we’re working on,&#8221; so worth keeping an eye on what comes next.</p>
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