Category Archives: mobile

Guardian wants online video and audio staff – and Emap invests in web projects

The Guardian is to recruit online video and audio staff, reports the paper:

“Guardian Unlimited, the title’s online operation, is looking to hire five staff for its internet video unit to work on footage of breaking news, as well as “developing mini documentaries and video elements within larger, cross media projects”.”As well as the five online video staff, GU is looking to recruit a head of audio and two audio producers as it expands its year-old podcast operation.”

And in the same edition, Emap is reported to be “ramping up its digital strategy by launching new media “incubator” projects for Motorcycle News, Today’s Golfer and Empire magazines and appointing three new digital directors”:

“Mr Mistry said he has interviewed nearly 50 digital media specialists, including people from search firms and entrepreneurs with up to 10 years’ experience in launching digital brands.”

But here’s a stat to bore your print journalism friends with:

“rock magazine Kerrang!, for example, now makes less than 25% of its revenue through the original print product. Kerrang! has music TV, digital radio, mobile and live event offerings.”

Steve Smith: Mobile Video – Didn’t We Do This Already?

Steve Smith, writing about mobile video in general (registration required), makes a very informed point about the attempts to ‘crack’ the medium, with some historical anecdotes. Here’s his summary:

“Much of the technical and aesthetic experimentation in mobile entertainment may already have taken place in a Webisodic format that never took hold on the medium for which it was intended. To go back to history, a lot of time and money gets spent trying to squeeze the last medium’s successful formats into successes on the new medium. But it is just as likely that we should look to the failures of the previous medium when planning the next.”

What he’s talking about is this:

“Back in the day of TheDen, TheSpot, PseudoTV or even the early AtomFilms, for that matter, the fledgling Internet was all about birthing a new art form. “Webisodic” fiction, online reality shows and soap operas, the renaissance of the short subject, and the new venue for animators — all this and more were promised by the new Web.”

Defining and conceptualising interactivity

A conversation with a radio colleague yesterday about a new course that I’m involved in – a Masters in Television and Interactive Content – threw up the question of how people define interactivity.

“What you mean by interactivity is probably not what I think of,” he said.

“I see interactivity as giving the user control,” I replied.

“Well OK then, we both think of interactivity in the same way. But to most people interactivity is video on the web and flashy things, which couldn’t be less interactive.”

I began thinking about this idea of how you define interactivity. “Giving the user control” is a nice summary, but what does that mean? How do you conceptualise it to make the process easier? Rolling it over in my head I’ve come up with two dimensions along which interactivity operates. Firstly:

  • Time: where broadcast required the user to be present at a particular time, and print to wait for the next edition, technologies such as Sky+, podcasts, mobile phones and websites allow the audience to consume at a time convenient to them. The PDF newspaper is an interesting development that also allows readers to avoid the dependence on print cycles.
  • Space: where television required the user to be physically present in front of a static set, mobile phones, mp3 players and portable mpeg players and wifi laptops allow the audience to consume in a space convenient to them. Portable radio and portable newspapers have always had this advantage.

Both these seem to be about hardware, and miniaturisation. The second level of interactivity is more about software:

  • Control over output: With linear media like TV, radio and print, the consumer relies on the ability of the producer, editor, etc. to structure how content is presented, or output. New media allows the audience to take some of that control.
    • At a basic level, for instance, hyperlinks allow the reader to dictate their experience of ‘content’.
    • With online video and audio, the user can pause, fast-forward, etc. – and if it has been split into ‘chunks’, the user can choose which bit of a longer video or audio piece they experience.
    • RSS, meanwhile, allows users to create their own media product, combining feeds from newspapers, broadcasters, bloggers, and even del.icio.us tags or Google News search terms.
    • Database-driven content allows the user to shape output based on their input – e.g. by entering their postcode they can read content specific to their area. At a general level search engines would be another example.
    • And Flash interactives allow the user to influence output in a range of ways. This may be as simple as selecting from a range of audio, video, text and still image options. It may be playing a game or quiz, where their interaction (e.g. what answers they get right, how they perform) shapes the output they experience.
  • Control over input: Again, the old media model was one that relied on the producer, editor, etc. to decide on the editorial agenda, and create the products. The audience may have had certain avenues of communication – the letter to the editor; the radio phone-in; the ‘Points of View‘. The new media model, as Dan Gillmor points out, is one that moves from a lecture to a conversation. So:
    • Blogs, podcasts, vlogs, YouTube, MySpace, etc. allow the audience to publish their own media
    • Forums, message boards, chatrooms and comments on mainstream media blogs allow the audience to discuss and influence the content of mainstream media, as well as engaging with each other, bypassing the media
    • Live chats with interviewees and media staff do the same.
    • User generated content/citizen journalism sees mainstream publishers actively seeking out input from consumers, from emails to mobile phone images, video and audio.
    • Wikis allow the audience to create their own collaborative content, which may be facilitated by mainstream media
    • Social recommendation software like del.icio.us, Digg, etc. allow users to influence the ‘headline’ webpages through bookmarking and tags.
    • A similar but separate example is how page view statistics can be used by publishers to rank content by popularity (often displayed side by side with the editorial view of what are the ‘top stories’)
    • I hesitate to add the last example but I will anyway: email. Although we could always, in theory, contact producers and editors by telephone, they didn’t publish their numbers on the ten o’clock news. Email addresses, however, are printed at the end of articles; displayed on screen alongside news reports; read out on radio; and of course displayed online.

I’m sure I’ve missed examples, or entire other dimensions. If you have an input to make, comment away.

Magazines: Web Sites will be about UGC & video

It’s all about user-driven content and video says MediaWeek of the Magazine Publishers of America conference:

“Marthastewart.com, the umbrella Web site of Martha Stewart Living Omnimedia, this summer will introduce new ways for audience members to share information with each other, said Susan Lyne, president and CEO, MSLO. And as MSLO looks for growth avenues, it’s looking at community sites, among other acquisitions.

“Dennis Publishing also is embracing user-driven content, though in a different way. Stephen Colvin, president and CEO, who joined Lyne on the panel, said Dennis’ Maxim magazine has in the works MyMaxim.com. Launching in three to four weeks, the new site will let visitors customize the text, images and video they see when they go there

“Executives noted that the Web has become a strong source of new subscriptions and in so doing, helped magazines lower their direct mail costs.

“Case in point is Blueprint, the lifestyle/shopping magazine MSLO launched with a test issue in May 2006, and which will publish bimonthly this year. The magazine derived two-thirds of its subscriptions for its first two issues from the Internet, Lyne said.

DMNews also reports that “155 magazine digital initiatives have been activated” at the conference:

“MPA members who announced digital initiatives included BusinessWeek, which will offer exclusive online content, a mobile edition for PDAs and cell phones, online business school rankings and multiplatform distribution of rich media and video content.

“Conde Nast, who this year will produce an online film festival, user-generated content on Web sites, interactive dating blogs, an online video series, an online radio station, bridal sites with virtual fitting rooms and PDA-enabled editions with mobile sites and text shopping/buying from cell phones. ”

“A section of Magazine Digital Initiatives has been created on the MPA’s Web site at www.magazine.org. It offers complete, detailed lists of new products and platforms for consumer magazines.

“The lists will be updated weekly and feature information with links to press releases and articles where available.”

Mobile phone journalism: less is more

Interesting piece at MediaPost about producing media for mobile phones (subscription required):

“Launches like the new InStyle Mobile magazine, the free FastLane mobile TV channel on Sprint, and the Toyota-branded entertainment for the FJ Cruiser all suggest a new theme for mobile: if less is more, then more of less is even better. Each of these applications offers bucketloads of very short but diverse content, much more than most users will consume in a single drive-by viewing. In a medium where it is hard enough to get someone’s attention at all, these programmers are betting that volume and variety will keep us coming back. “