Si vous envisagez de vous mettre à la programmation, il y a de fortes chances que vous butiez sur une série de termes techniques, un jargon qui peut être particulièrement rébarbatif, notamment dans les tutoriels, dont les auteurs ont tendance à oublier que vous êtes inexpérimentés en programmation.
Les sections qui suivent décrivent et indiquent dix concepts que vous êtes susceptible de – non, que vous allez – rencontrer.Continue reading →
If you’re looking to get into coding chances are you’ll stumble across a raft of jargon which can be off-putting, especially in tutorials which are oblivious to your lack of previous programming experience. Here, then, are 10 concepts you’re likely to come across – and what they mean.
Variables are like boxes which can hold different things at different times. Image by Wolfgang Lonien.
A variable is one of the most basic elements of programming. It is, in a nutshell, a way of referring to something so that you can use it in a line of code. To give some examples:
You might create a variable to store a person’s age and call it ‘age’
You might create a variable to store the user’s name and call it ‘username’
You might create a variable to count how many times something has happened and call it ‘counter’
You might create a variable to store something’s position and call it ‘index’
Variables can be changed, which is their real power. A user’s name will likely be different every time one piece of code runs. An age can be added to at a particular time of year. A counter can increase by one every time something happens. A list of items can have other items added to it, or removed. Continue reading →
Journalists rely on two sources of competitive advantage: being able to work faster than others, and being able to get more information than others. For both of these reasons, I love scraping: it is both a great time-saver, and a great source of stories no one else has. Continue reading →