Tag Archives: VR

Someone asked me about 2016 and 2017. This is what I said

Crystal ball image by Christian R. Hamacher

Crystal ball image by Christian R. Hamacher

Every year Nic Newman asks a bunch of people for their reflections on the last 12 months and their anticipations for the year ahead. Here’s what I’ve said this year — as always, to be taken with significant doses of salt. 

What surprised you most in 2016?

Perhaps the sheer number of significant developments (compare the posts for 2015 and 2014). It was the year when bots went mainstream very quickly, and platforms took further significant steps towards becoming regulated as publishers.

It was a year of renewed innovation in audio. 2016 saw the launch of a number of new audio apps, including Anchor, Pundit, Clyp and Bumpers.fm, as various companies attempted to be the ‘Facebook of audio’. The only problem: Facebook wants to be the Facebook of audio too: at the end of the year they introduced live audio. Continue reading

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The Guardian and VR: how psychologists helped create a solitary experience

GuardianPoster6x9_TRI_SUN (2)

Is virtual reality the next step for video journalism? Catalina George looks at The Guardian’s forthcoming VR project about solitary confinement: 6×9.

The Guardian’s new media project 6×9 aims to give users an experience of solitary confinement through the use of virtual reality technology. Due to launch in April, Francesca Panetta, multimedia special projects editor, explains the project:

“6×9” is an immersive experience of solitary confinement in US prisons, which places viewers in a virtual segregation cell which they can explore and interact with. It aims to tell a story of the psychological damage that can ensue from isolation.

Continue reading